Engine runtime
A deterministic simulation core with hot-reloadable game logic, so designers iterate without a full rebuild.
Cloud game infrastructure & original titles
Laniatus Cloud Tech develops cloud-native engine technology for real-time multiplayer, and uses it to ship our own PC titles. One stack, proven on our own players first.
About us
Developers, designers, artists and infrastructure engineers who ship the technology and the game together. Everything we build gets tested against live players before it becomes a product.
Production floor · 2026
We started with a simple constraint: an online game should feel the same in São Paulo as it does in Frankfurt. That constraint shaped the whole company.
So we built our own orchestration layer for session state, matchmaking and world simulation, then put a live MMORPG on top of it. The game keeps the platform honest; the platform lets a small team run a world that would normally need three times the headcount.
The platform
No black boxes in the critical path. Each layer is written, instrumented and operated by the same team that answers the pager.
A deterministic simulation core with hot-reloadable game logic, so designers iterate without a full rebuild.
Sessions are placed on the closest healthy region and migrate live when a node degrades. Players never see a queue.
Server-authoritative state with behavioural detection, reviewed by humans before any account action is taken.
Every match emits traces the team can replay frame by frame, which is how balance and performance calls actually get made.
Our games
We ship rich, polished worlds our players can stay in. One title is live on Steam; the next is in production.
An open-world action MMORPG with a combat system built around timing rather than cooldown queues. Fight through large-scale PvE encounters, then take the same character into battleground PvP where positioning decides the match.
The team
Product, infrastructure, engineering and revenue, working close enough that a decision made in the morning is live by the evening.
We're hiring
Small team, wide surface area. You will own systems end to end and see them in front of players within the quarter.
Get in touch
Partnerships, publishing, infrastructure questions or press. We read everything and reply within two business days.